My research into Archaeological Pedagogy began as part of my Undergraduate Teaching Associate experience in the fall of 2016. The project began as an effort to teach research design and process to undergraduate students in ATH 212: Introduction to Archaeological Theory and Method. Through a collaboration with my faculty mentor, Dr. Jeb Card, we created a card game meant to simulate archaeological research design and excavation methods. The lab was sorted into teams of 4-5, and each team was given a set amount of play money as "grant funds". Students were then able to take these funds and stategically choose potential assets. Students would then randomly select findings, as well as "Stuff that Happens in the Field", which involve a variety of scenarios that can occur to archaeologists in the field. Students had an opportunity to use leftover funds to purchase new assests, baring in mind their implications on past and present findings.
The first version of the research design game was used in ATH 212: Introduction to Archaeological Theory and Method at the end of the fall 2016 semester, with Dr. Jeb Card as the instructor.
Student feedback on the usefulness of the lab assignment was overwhelmingly positive, and the Anthropology Department intends to use the project in future courses.
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Florescano, Enrique. 1993. "The Creation of the Museo Nacional de Antropología of Mexico and its Scientific, Eductional, and Political Purposes". In Collecting the Pre-Columbian Past: A Symposium at Dumbarton Oaks, 6th and 7th October 1990, edited by Elizabeth Hill Boone, pp. 81–103. Dumbarton Oaks Research Library and Collection, Washington D.C..
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MacDonald, Sally and Catherine Shaw. 2004. "Uncovering Ancient Egypt: The Petrie Museum and its public". In Public Archaeology, edited by Nick Merriman, pp. 109–131. Routledge, London